Lead Technical Designer
- Art Refinement | Processing – Photoshop & Illustrator
- Rigging | Animation – Spine & After Effects
- Configuration | Coding – TypeScript
Supporting Technical Designer: Daniel Adrover
As the Lead Technical Designer, I was responsible for planning, building, and polishing all of the visual aspects of the game as well as managing a support designer upskilling them. As Technical Designers we are responsible for ensuring that the ideas and concepts for the game are implemented in the engine
I was responsible for many of the symbols animations, excluding the character symbol which was handled by my support designer. I built the transition into and out of Free Spins including the animations and game events (such as background/reel changes).