Siege of Inaolia

This was the first major indie project that I worked on, upon joining the team, I was given the previous work from the last level designer and had to redesign most of the levels. I took the first level from concept to completion within two weeks and it soon after became he flag ship level for the game. I later got two level designers under me and coached and trained them to build the maps that followed. The game was making good progress before finally falling away in Early Access.