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Assassin Moon

Assassin Moon

Lead Technical Designer

  • Art Refinement | Processing – Photoshop & Illustrator
  • Rigging | Animation – Spine & After Effects
  • Configuration | Coding – TypeScript

Supporting Technical Designer: Daniel Adrover

As the Lead Technical Designer, I was responsible for planning, building, and polishing all of the visual aspects of the game as well as managing a support designer upskilling them. As Technical Designers we are responsible for ensuring that the ideas and concepts for the game are implemented in the engine

I was responsible for many of the symbols animations, excluding the character symbol which was handled by my support designer. I built the transition into and out of Free Spins including the animations and game events (such as background/reel changes).


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